Interactive Global Illumination using Fast Ray Tracing
نویسندگان
چکیده
Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield high quality renderings but are far too slow for interactive use. We present a new parallel global illumination algorithm that perfectly scales, has minimal preprocessing and communication overhead, applies highly efficient sampling techniques based on randomized quasi-Monte Carlo integration, and benefits from a fast parallel ray tracing implementation by shooting coherent groups of rays. Thus a performance is achieved that allows for applying arbitrary changes to the scene, while simulating global illumination including shadows from area light sources, indirect illumination, specular effects, and caustics at interactive frame rates. Ceasing interaction rapidly provides high quality renderings.
منابع مشابه
Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination)
Zusammenfassung Interaktive 3D-Graphik basiert heutzutage fast ausschließlich auf dem Rasterisierungsverfahren, welches aber in Hinblick auf Bildqualität zunehmend an seine Grenzen stößt. Eine Alternative zur Rasterisierung ist das Ray Tracing, welches zwar allgemein für bessere Bildqualität bekannt ist, aufgrund hoher Rechenanforderungen aber bisher im Allgemeinen als unvereinbar mit interakti...
متن کاملInteractive Global Illumination
Interactive graphics has been limited to simple direct illumination that commonly results in an artificial appearance. A more realistic appearance by simulating global illumination effects has been too costly to compute at interactive rates. In this paper we describe a new Monte Carlo-based global illumination algorithm. It achieves performance of up to 10 frames per second while arbitrary chan...
متن کاملDIRmaps : Discretized Incident Radiance Maps for High-Quality Global Illumination Walkthroughs in Complex Environments
Realtime ray tracing and interactive global illumination have recently made significant progress, allowing for ray traced rendering quality even in highly complex scenes. Nevertheless, high-quality global illumination is currently still limited to offline computations, as existing interactive techniques are applicable only to simple scenes, BRDFs, and/or lighting conditions. For realistically c...
متن کاملInteractive Global Photon Mapping
We present a photon mapping technique capable of computing high quality global illumination at interactive frame rates. By extending the concept of photon differentials to efficiently handle diffuse reflections, we generate footprints at all photon hit points. These enable illumination reconstruction by density estimation with variable kernel bandwidths without having to locate the k nearest ph...
متن کاملMultiresolution Radiosity Caching forfficient Preview and Final Qualitylobal Illumination in Movies
We present a multiresolution radiosity caching method that allows global illumination to be computed efficiently in a single pass in complex CG movie production scenes. For distribution ray tracing in production scenes, the bottleneck is the time spent evaluating complex shaders at the ray hit points. We speed up this shader evaluation time for global illumination by separating out the view-ind...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2002